When Carrying On the Same Way Is No Longer an Option

Automatic translation · View original

So far we have analyzed GameStudioX's transformation from the outside: its goals, its contradictions, the signals that don't show up in the books…

But this week we change perspective: you are inside.

🕹 Imagine you are part of the GameStudioX team. You take part in dailies that go nowhere, and there is a lot of frustration on the team because, despite the retrospectives and the kanban board, there is no real improvement. And those who question decisions get punished. Communication between departments is still scarce. And nobody seems willing to talk about what isn't working.

Still, "we are being agile," says the director.

🔍 Are we really being agile? Are we improving anything, or are we just using new language for old habits?

  • How would you know when the time has come to change course? What objective indicators could help you argue for it without seeming to oppose change?
  • How would you approach this conversation from within? How would you open the dialogue constructively, without falling into complaining or confrontation?
Share:

Comments (5)

Log in to your Scrum Manager area to comment


Jorge Sánchez López ★★★
23 Jul 2025 06:40

Absolutely not! GameStudioX's description is a classic example of a "zombie" or superficial Agile transformation. They are using ceremonies (dailies, retrospectives) and tools (Kanban) without understanding or applying Agile's fundamental principles and values. The signs are clear:

Useless dailies and frustration: These indicate a lack of purpose, engagement, and probably poor facilitation.

No real improvement: The goal of Agile is continuous improvement. If there is no change despite the retrospectives, it means the root causes aren't being addressed or the action items aren't being tracked effectively.

Punishment for questioning: This destroys psychological safety, a fundamental pillar of high-performing teams and of Agile. Without it, there is no transparency, learning, or innovation.

Poor interdepartmental communication: A symptom of organizational silos and a lack of end-to-end vision of value, which contradicts collaboration and joint value delivery.

Avoiding problems: Related to the lack of psychological safety. If nobody wants to talk about what isn't working, problems become entrenched and improvement becomes impossible.

"We're being agile" from the director: This phrase is the icing on the cake. It shows a lack of deep understanding of what it means to be agile. "Doing Agile" (applying practices) is being confused with "being Agile" (adopting a mindset and values).

They are simply using new language for old habits. It is a cosmetic transformation that, in the long run, will generate more frustration, demotivation, and probably an even greater rejection of future change initiatives.



How do you know it's time to change course?

The moment to change course is not an intuition; it is a tangible reality at GameStudioX. However, to argue for it objectively without seeming to oppose change (but rather seeking real improvement), I suggest the following objective indicators:

Flow metrics (if they exist and are reliable):

Lead Time / Cycle Time stagnant or increasing: If the time it takes for an idea to become delivered value does not decrease (or even increases), the "agility" is not generating efficiency.

Low or decreasing throughput: The number of completed value items per unit of time. If it's low, the team is not being productive.

High Work In Progress (WIP): If there are many things half-finished, it indicates poor flow management, bottlenecks, and overload.

Rising defects / rework: A clear indicator of poor quality and that problems are not being resolved.

Retrospective data (if recorded):

No improvement actions implemented or tracked: If retrospectives generate actions that are never carried out or whose impact is never verified, they are useless.

Repetition of the same problems: If retrospectives keep addressing the same problems without resolving them, it's a sign of stagnation.

Low participation or engagement in retrospectives: People stop participating if they perceive no usefulness.

Team climate or satisfaction surveys (if they can be proposed):

Low team satisfaction: Questions about the atmosphere, collaboration, purpose, psychological safety, etc.

High levels of frustration or burnout: This can be measured with specific questions about stress and workload.

Value delivery:

Recurring negative feedback from users/stakeholders: If what is delivered doesn't meet expectations or doesn't add value.

Lack of frequent or predictable deliveries: If "Agile" is not resulting in more and better deliveries.

To present this, avoid "you're doing it wrong" and focus on the impact on the business and the team. For example: "I've noticed that our lead time has increased over the past few months, which could be affecting our ability to respond to the market. I also see that in our retrospectives we keep discussing the same impediments without seeing sustained improvement. I'm concerned that this is creating frustration in the team and affecting our ability to innovate."



How would you approach this conversation from within?

Raising this conversation from within requires tact, empathy, and a clear strategy, avoiding complaints and confrontation. My approach would be:

Find allies: Identify colleagues on the team (or even in other departments) who share your concern. A collective message is more powerful and less threatening than an individual one.

Small experiments and "show, don't just tell": Rather than big debates, propose small, concrete improvements in your own team that demonstrate the value of agile principles. For example:

Improve your team's dailies: If they aren't useful, offer to facilitate and experiment with a format focused on impediments and the plan for the day. Show how an effective daily can save time and align the team.

Foster impediment resolution in your team: Instead of just listing impediments, spend time looking for solutions or proactively escalating blockers.

Propose a simplified "Value Stream Mapping" exercise: At the team level or between two nearby teams, to visualize where time and value are lost. Don't call it that if it sounds threatening; simply "map our process."

Frame the problem in terms of the director's business goals and objectives: If the director says "we're being agile," it's because they believe Agile will bring benefits. Connect current problems with the absence of those benefits. For example:

"Director, I've been thinking about how we can speed up our deliveries and reduce errors, which I know are priorities for you. I've noticed that X (e.g., lead time) is affecting our ability to do this."

"I'm concerned that the team's frustration with the lack of real improvement could affect our ability to retain talent and our long-term productivity."

Use data (the objective indicators): In a one-on-one conversation or a relevant meeting, present the data neutrally and solution-oriented. "We've seen the rework percentage rise by X% over the last two quarters, which is consuming valuable hours we could dedicate to new features."

Open questions and genuine curiosity: Instead of accusations, ask questions that invite reflection:

"What do you think is preventing us from seeing real improvement, despite using Kanban and retrospectives?"

"How could we make our dailies help us resolve impediments more, rather than just reporting?"

"How could we ensure that retrospective actions are really implemented and help us move forward?"

Focus on learning and continuous improvement, not on failure: The message should be: "We are at a point where we can learn and adjust to become more effective in our agile transformation."



What similar experiences have you had?

I have seen many scenarios similar to GameStudioX, both as an external consultant and as an internal team member. Often, what is called an "agile transformation" is actually the implementation of practices without a change in mindset. Companies invest in tools and training but don't address culture, hierarchy, psychological safety, or reward systems.

I learned several key lessons about how (not) to initiate change when the transformation seems to be running on autopilot:

Don't start change with direct confrontation: Early in my career, I fell into the trap of pointing out mistakes or lack of agility directly, which created immediate resistance. People (especially leaders) get defensive when they feel their work or decisions are being questioned. It is much more effective to plant seeds of doubt, ask questions that lead to reflection, and propose small experiments.

The power of "early adopters" and "pilot teams": When a change is running on autopilot and there is no willingness to listen, identifying a team or leader who is sensitive to the problems and working with them to demonstrate the value of a different approach can be transformative. If that team starts getting better results, it becomes an internal success story.

Focus on business results, not "Agile purity": Directors don't care whether you use Scrum, Kanban, or Scrumban. They care about results: faster deliveries, higher quality, happier clients, cost reduction, more motivated employees. Align your arguments with those business objectives.

Resistance is not always bad faith: Often, resistance comes from fear (of losing power, of not knowing how to do it, of failure) or from misunderstanding. Address that fear with empathy and education, offering support and solutions, not just criticism.

The importance of patience and persistence: Cultural transformations are slow. A single attempt is usually not enough. It is an iterative process of planting, nurturing, measuring, and adapting.

Celebrate small wins: When you achieve a small advance (a more effective daily, a resolved impediment, an improving metric), celebrate it and communicate it. This builds momentum and shows that change is possible.



If you use persuasion, data, small experiments, and empathy, rather than confrontation or complaints.

Your goal is to help GameStudioX truly "be" agile, not just "do" agile.

Automatic translation · View original

Reply
Marta Berné ★★
24 Jul 2025 12:44

Interesting, I have a few questions:

You mention that the Daily Scrums are frustrating and pointless. How do you demonstrate this claim to a senior executive? In an environment like the one in the example, it is hard to criticize anything.

To what extent do you think everything you propose could be addressed in a culture like the one in the example?

How feasible would it be to keep some agile practices even if the mindset isn't there? Perhaps, given the context, the change in mindset won't be so easy (maybe it will never happen).

Being realistic, could we apply everything you propose? Or would we need to simplify things?

Automatic translation · View original

Reply
Jorge Sánchez López ★★★
24 Jul 2025 18:31

Hi, Marta! I'm glad you find it interesting and that you have such relevant questions. They are exactly the challenges found in this kind of environment. I'll answer based on my experience mentoring in these situations, which has been tested and has produced good results.

Let's break them down:

1. How do you show a senior executive that Dailies are frustrating and pointless in an environment like this?

This is one of the hardest parts, because direct criticism can be counterproductive. The key is to turn the subjective complaint into an objective business or efficiency problem.

Here are some ideas:

Observation and time tracking:

"Time is money": You can start by discreetly tracking (or proposing an experiment) how much time is spent on the Daily Scrum and how much of that time is actually productive. For example: "Our Daily Scrum lasts 20 minutes, but only 5 minutes are spent identifying impediments or coordinating the day's work. The rest is a status report that's already in the tool."

Impact on flow: Connect the inefficiency of the Daily Scrum with the team's lead time or cycle time. "If our Daily Scrums were more effective at unblocking work, we could reduce the time it takes to deliver X feature by 10%."

Anonymous surveys (if the culture allows it, even on a small scale):

Even if it's not a formal survey, you could propose a quick anonymous check-in during the Sprint Retrospective about how useful the Daily Scrum is (e.g., "On a scale of 1 to 5, how much does the Daily Scrum help you plan your day and resolve blockers?"). If the results are consistently low, you have data.

Demonstration with a "pilot team":

If you have the chance to influence a small team, propose a different experimental Daily Scrum for one week, focused solely on impediments and the plan for the day. At the end of the week, compare the results (e.g., "During this experimental week, we resolved X impediments in the Daily Scrum that would have taken longer before"). Show the value instead of just talking about frustration.

Impact-focused language, not complaints:

Instead of saying "the Daily Scrum is a waste of time," say: "I've noticed that in our Daily Scrums we're not identifying and resolving blockers as quickly as we could, which slows our progress on X project." Or: "We could free up X hours a week for the team if we optimized the Daily Scrum to be more results-driven."

Focus on the "why": If the Daily Scrum doesn't have a clear purpose for the team, it won't work. Propose redefining the "why" of the Daily Scrum with the team first, and then with the senior executive.



2. How far do you think everything you propose could be addressed in a culture like the one in the example?

Being very realistic, you can't address everything at once, and probably not everything can be fully addressed. A culture that punishes questioning faces a huge barrier to change.

My approach is based on "small wins" and "contagion":

Priority number one: Psychological safety (even on a small scale). If there isn't a minimum level of safety to speak up, nothing else will work. This is built by example: you modeling vulnerability, acknowledging mistakes, and encouraging questions. Start with your closest circle.

Focus on what's within your control: You can't change the director's mindset overnight. But you can influence your direct team.

Improve your team's Daily Scrum.

Improve your team's Sprint Retrospective, focusing on concrete, measurable actions the team can actually implement.

Foster communication and collaboration within your team and with the teams you interact with most.

Demonstrate value: If your team starts improving its metrics (even on a small scale), becomes more motivated, and delivers faster, that will be noticed. Success is the best argument.

Patience and persistence: Cultural transformations take years, not months. There will be setbacks. What matters is not giving up and continuing to look for those small opportunities.



3. How viable is it to maintain some agile practices when the mindset isn't there?

It is viable to maintain some practices, but with limited results and the risk of "agile theater."

"Doing Agile" vs. "Being Agile": What GameStudioX is doing is "doing Agile." They have the ceremonies and the tools. This can produce some superficial improvement (e.g., greater visibility of the work on the Kanban board), but without the underlying mindset (collaboration, inspection and adaptation, psychological safety, focus on value), the benefits will be minimal and the frustration high.

Risks:

Burnout: The team gets frustrated because they are "doing" Agile but don't see the benefits.

Cynicism: People start to believe Agile is just another fad that doesn't work.

Lack of adaptation: Without a continuous improvement mindset, practices become rigid and don't adapt to real needs.

Hiding problems: Without psychological safety, metrics can be manipulated and problems can be hidden.

In a context like this, practices turn into empty rituals. They may give the director a false sense of progress, but they won't solve the underlying problems. You could maintain them, yes, but always look for opportunities to inject a bit of the underlying mindset.



4. Being realistic, could we apply everything you propose? Or would we need to simplify things?

Definitely, things need to be simplified and prioritized. You can't apply everything at once, not even in a healthier environment. At GameStudioX, less is more.

My recommendation would be:

Priority 1: Create a safe space (however small). Start with your team. Encourage people to talk about problems without fear of retaliation within that micro-environment. If you achieve a team where people feel safe to speak up, you already have a foundation.

Priority 2: Focus on 1-2 key problems for the team.

Is the Daily Scrum the most frustrating? Start there. Propose an experiment to make it more effective.

Are retrospectives not useful? Focus on making them produce a concrete, measurable action the team can carry out and whose impact can be seen.

Is interdepartmental communication a bottleneck? Find a key person in another department and propose a short weekly sync on a specific topic.

Measure the impact: However small the change, try to measure its impact. "This week, did our Daily Scrum help us resolve X impediment that would have blocked us last week?"

Celebrate small wins: When something works, however small, celebrate it with the team and, if possible, share it discreetly upward. "We've achieved this, and it has helped us improve X."

My recommendation, based on my experience, is not to attempt a revolution. Pursue gradual evolution. Be a "mole" for change, working from within, planting seeds and demonstrating value with tangible results, even if they're small. Patience, resilience, and the ability to influence without confrontation will be your best tools.

Some of us call it being a Change Agent, but what matters is the rest

Automatic translation · View original

Reply
Marta Berné ★★
25 Jul 2025 10:00

Interesting! In your experience, have you ever found yourself in a situation similar to the example we propose?

Thanks for sharing!

Automatic translation · View original

Reply
Jorge Sánchez López ★★★
25 Jul 2025 10:25

Yes, of course, several times. As I indicated, I have answered based on my own experiences. Moreover, these answers are based on a kind of manual of lessons learned or guide of experiences, which I prefer and which I keep as a diary of situations and lived experiences, and I answered based on a summary.

I empathized a lot with the case, since it is quite realistic, as I mentioned.

Thank you for posing situations and debate so that we can share our opinions!

Automatic translation · View original

Reply