Origin of Scrum
Although the model emerged in companies making technology hardware products, it is suitable for any project with unstable requirements that demands speed and flexibility, situations that are especially common in software development.
From observation to formal framework
Nonaka and Takeuchi's work described behavior patterns in high-performing teams, but did not prescribe a specific method. The formalization of Scrum as a framework of rules for software development came later, through two professionals who applied those principles in their own projects:
- Ken Schwaber presented Scrum principles publicly in 1995 at the OOPSLA conference ("Object-Oriented Programming Systems & Applications"), under the name "Scrum Development Process".
- Jeff Sutherland applied the same approach in parallel at Easel Corporation, a company that would later become part of VMARK, Informix, and finally Ascential Software Corporation.
Both formalized the software development framework presented in the Scrum Guide. There is, however, no single authority that determines what constitutes Scrum and what does not; the framework has evolved through contributions from the professional community (retrospectives, product backlog refinement, Definition of Ready, story mapping, etc.), and the integration of AI represents the latest shift in this evolution. Scrum Manager uses the term "Scrum" in the original sense intended by Nonaka and Takeuchi.
Characteristics that defined the original model
The study by Nonaka and Takeuchi identified three distinguishing features in the best-performing teams:
- Incremental strategy: the product is not planned and executed all at once; instead, it is built and delivered in successive increments.
- Tacit knowledge regarding processes: the quality of the outcome relies more on the knowledge and collaboration of individuals within self-organizing teams than on the strictness of the processes employed.
- Overlapping phases: rather than sequential cycles where each phase must wait for the previous one to conclude, activities such as analysis, design, development, and testing are carried out concurrently.
These three traits remain the structural principles of Scrum today.
Scrum and AI
The model that Nonaka and Takeuchi described in 1986—self-managing teams, rapid learning, continuous adaptation—is especially well suited to the current context of development with generative AI, where uncertainty about the product's behavior is inherent and requirements evolve as the team learns how the model behaves. The principles behind the origin of Scrum have not aged: they still describe the conditions that enable good work in highly uncertain environments.
Resources
📊 Scrum Master 5.0Free download · Scrum Manager
📚 Wicked Problems, Righteous SolutionsNotes · Scrum Manager
References
- Takeuchi, Hirotaka; Nonaka, Ikujiro. (1986). "The New New Product Development Game". Harvard Business Review, January-February 1986.
See also
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